Stats, HP, Luck, and Senses
Stats and senses can be increased (x^2+20=y*1.5)(https://quickmath.com/webMathematica3/quickmath/graphs/inequalities/intermediate.jsp#c=solve&v1=x%255E2%2B20%253Dy*1.5%255Cnl%2520)
All stats and senses start at 1
Agility - How nimble your character is.
Intellect - How smart your character is.
Intuition - How wise and intuitive your character is.
Speed - How fast your character is.
Strength - The strength of your character.
Stamina - How long your character can last during strenuous activity (fighting)
HP - How durable your character is.
Lucky - As you improve the stat 'lucky' your character has an increased chance for good luck, either during combat or simply by walking around and finding something. This stat increases as follows - Every third level you gain allows for combat rerolling. The interstitial levels increase the chances of happening upon something. For these, the typical finds would be a single coin, but could be something better if the luck rolls are unusually high. Randomly finding something shouldn't happen more frequently than perhaps a day.
Senses - determine which hours of the day sight is 'active' . Could do 8 hours for day and night sight each separated by 4 hours of crepuscular sight? (IC game hours) (sight -
-Sight (or crepuscular sight, nocturnal sight)
-Hearing
-Smell
Stat, HP, luck, and sense increasing x^2+20=y*1.5
So approximately, lvl/cost (lv 2 costs 14, 3 costs 16)
1 = 0
2 = 14
3 = 16
4 = 19
5 = 24
6 = 30
7 = 46
8 = 56
9 = 67
10 = 80
11 = 94
etc
Stats could be diminished temporarily due to injury, intoxication etc