Stats, HP, Luck, and Senses

Stats and senses can be increased'; the xp costs increase exponentially (x^2+20=y*1.5).(https://quickmath.com/webMathematica3/quickmath/graphs/inequalities/intermediate.jsp#c=solve&v1=x%255E2%2B20%253Dy*1.5%255Cnl%2520)

All stats and senses start at 1

Agility - How nimble your character is.

Intellect - How smart your character is.

Intuition - How wise and intuitive your character is.

Speed - How fast your character is.

Strength - How strong your character is.

Stamina - How long your character can last during strenuous activity (fighting)

HP - How durable your character is.

Luck - As you improve the stat 'luck' your character has an increased chance for good luck, either during combat or simply by walking around and finding something. This stat increases as follows - Every third level you gain allows for combat rerolling. Each level increases the chances of happening upon something. For these, the typical finds would be a single coin, but could be something better if the luck rolls are unusually high. Randomly finding something shouldn't happen more frequently than perhaps a day for higher ‘luck’ stats.

Senses - determine which hours of the day sight is 'active' . Could do 8 hours (IG) for day and night sight each separated by 4 hours of crepuscular sight? (IC game hours)

-Sight (or crepuscular sight or nocturnal sight)

-Hearing

-Smell

Stat, HP, luck, and sense xp costs increase exponentially x^2+20=y*1.5

So approximately, lvl/cost (lv 2 costs 14, 3 costs 16)

1 = 0

2 = 14

3 = 16

4 = 19

5 = 24

6 = 30

7 = 46

8 = 56

9 = 67

10 = 80

11 = 94

etc

Stats could be diminished temporarily due to injury, intoxication etc.