Requisite public rooms to start the game with
The Sun Inn
North Dock
PC Dwellings (start with the Sun Inn, then expand from there)
future buildings
docks, ports
additional social places (plazas, etc)
Baths
chapels
churchyards
Fortresses, lighthouses
quay
Embassies
cathedral
gate
palace area
Palace
Primary Trade house
Harbours - need warehouses, trade houses, warehouses, etc. Model - Bryggen
Dock committee buildings (port authority)
Jackal harbour
Quay
Pier
trade house
New harbour
Piers
Trade house
Old harbour
Quay
Trade house
Piers
0OC buildings
PC ‘jail’ For players who break rules.
OOC room for OOC meetings
Relatively high areas in Ashstone mostly 'usable' (think favela). Poorer areas are either high or low; the low areas are prone to flooding and the highest areas are hard to get to.
In flood-prone areas buildings often built on piles. In the lagoon of the southern hook many families have taken to living on boats or floating homes, creating a network of floating platforms and bridges
The island is hilly and mountainous with fairly little flat land. Many 'streets' are more like staircases.